1:15:44Search results
- Category: Games & Game Development
Results for “tor”
177 videos
1:15:44
59:47mmo game developmentTalk
Classic Game Postmortem: Ultima Online
GDC Festival of Gaming
5 HN recommenders
1:15:54
1:23:16blender low poly modelingTutorial
Learn Low Poly Modeling in Blender 2.9 / 2.8
Imphenzia
4 HN recommenders
5:09
2:01:18text adventure historyDocumentary
GET LAMP: The Text Adventure Documentary
Google TechTalks
5 HN recommenders
14:37
23:20dwarf fortress developmentInterview
Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview
/noclip
6 HN recommenders
40:12immediate mode guiLecture
Immediate-Mode Graphical User Interfaces - 2005
Casey Muratori
5 HN recommenders
52:45
20:49retro game developmentDocumentary
How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica
Ars Technica
5 HN recommenders
23:24game development historyInterview
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica
Ars Technica
4 HN recommenders
1:11:59
10:45nes homebrew developmentTalk
The Making of: ROM City Rampage (Retro City Rampage)
VblankEntertainment
4 HN recommenders
1:00:12atari 2600 game designTalk
Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)
GameSpot
4 HN recommenders
1:17:21game design psychologyTalk
Sid Meier's Psychology of Game Design
GDC Festival of Gaming
4 HN recommenders
12:04engine simulationDemo
Simulating an Entire Car Engine (yes, it makes noise)
AngeTheGreat
4 HN recommenders
7:45game boy arbitrary code executionDemo
[TAS] Pokémon Yellow - Arbitrary Code Execution
MrWint
4 HN recommenders
8:24demosceneDemo
TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)
Oerg866
2 HN recommenders
20:57atari vector graphicsExplainer
Atari's Quadrascan Explained
Retro Game Mechanics Explained
3 HN recommenders
1:00:50
1:13:54
7:24mmo game designInterview
How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica
Ars Technica
3 HN recommenders
13:14super mario 64 optimizationCommentary
Did Nintendo really forget to Optimize Super Mario 64 ? | MVG
Modern Vintage Gamer
3 HN recommenders
Sources and selection
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes