8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2
Overview
A 2018 GDC talk by NetherRealm's Michael Stallone on the engine changes, optimizations and tooling needed to roll back and re-simulate up to 8 frames in 16 ms in Mortal Kombat and Injustice 2. It is a deep dive into deterministic rollback netcode.
On Hacker News
HN treats it as the definitive practical talk on rollback networking in a shipped AAA fighting game.
Topics
Sources
Video by GDC Festival of Gaming, played through YouTube.
Data and selection notes
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