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DOOM: Behind the Music

GDC Festival of Gaming · 1.8M views · 2017-08-22 · 1:00:57

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Overview

Mick Gordon's GDC 2017 session on composing the Doom (2016) soundtrack. He details his compositional process, production techniques and the experimental instrument and synth design behind the music.

On Hacker News

HN raves about it as one of the best conference talks, showing a master's creative process and sound design.

Recommended by 4 HN people across 5 months · HN mentions 2017–2023

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What people said

epiccoleman · 2023-05 · Strong recommendation

Mick Gordon did some fun hidden spectrogram imagery in the Doom 2016 soundtrack. He talks about that and plenty of other cool stuff in his talk at the 2017 GDC conference. One of my favorite conference talks ever, he did so much cool experimentation to get the sounds he used on the soundtrack, and watching his talk is one of those moments where you really get to see a master of his craft let loose and explain his process. [VIDEO]

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agentwiggles · 2022-11 · Strong recommendation

This is really disappointing to read. Mick's soundtrack was a huge part of making DOOM 2016 and Eternal such great experiences. His talk at GDC where he goes into some of the process of creating the soundtrack is fantastic, so much fun to see the creativity he brought to the game's music. [VIDEO] The next DOOM will be a little less DOOMy without him.

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pault · 2017-11 · Strong recommendation

Here's one of the instruments from the Baschet workshop: [LINK] Mick Gordon–who scored the previous Wolfenstein game–did a great presentation on the instrument design for the Doom 2016 soundtrack, which is in my opinion one of the best (the best?) game soundtracks of all time: [VIDEO]

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Video by GDC Festival of Gaming, played through YouTube.

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