LIVE Coding "Happy Jumping"
Overview
Inigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.
On Hacker News
HN commenters point to it as a patient, full-length walkthrough of how a raymarched shader is built from scratch.
Topics
Sources
Video by Inigo Quilez, played through YouTube.
Data and selection notes
HN summaries and labels may contain AI errors. HN dates refer to discussions, not video publication.
HN Library: HackerTube export (2026-10-31) and open-index/hacker-news. Upstream summaries and classifications may contain AI errors.
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