The Early Days of id Software
Overview
John Romero's 2016 GDC Europe talk recounts the early days of id Software and the programming principles behind Doom and Quake, including fast iteration and keeping the game bootable.
On Hacker News
Strongly recommended as an inspiring hour on how id worked, often linked in programming-practice threads.
Topics
Sources
Video by GDC Festival of Gaming, played through YouTube.
Data and selection notes
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