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Pitfall: A Classic Game Postmortem

GDC Festival of Gaming · 62.6K views · 2016-07-21 · 1:00:34

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Overview

David Crane's 2011 GDC postmortem of Pitfall, the classic Atari 2600 game. He explains how he created the game under the severe hardware limits of the console.

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Recommended as an entertaining, technical look at squeezing a game into a tiny Atari 2600, told by the original developer.

Recommended by 2 HN people across 2 months · HN mentions 2021–2024

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What people said

netmare · 2024-04 · Strong recommendation

David Crane, the creator of Pitfall, explains it all very nicely in a GDC Classic Game Postmortem [1]. I'm linking at the relevant timestamp, but the whole video is pure Atari 2600 goodness. The full Postmortems playlist is quite enjoyable too. I particularly liked the talks about the original Deus Ex, Myst, Loom, Adventure, Marble Madness, Ms. Pac-Man, Paperboy, Lemmings, and more. I find these videos very soothing and nostalgic. Got to rewatch them now... [1]: [VIDEO]

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canthonytucci · 2021-05 · Recommendation

[VIDEO] the GDC post-mortem of pitfall has some more info, and I found it pretty entertaining. I think the whole series is worth watching if you like this sort of stuff.

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asgeir · 2021-11 · Reference

You can find a number of technical deep-dives for classic video game consoles where people have had do deal with very limited resources. This video springs to mind as one example: [VIDEO]

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Video by GDC Festival of Gaming, played through YouTube.

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