Pitfall: A Classic Game Postmortem
Overview
David Crane's 2011 GDC postmortem of Pitfall, the classic Atari 2600 game. He explains how he created the game under the severe hardware limits of the console.
On Hacker News
Recommended as an entertaining, technical look at squeezing a game into a tiny Atari 2600, told by the original developer.
Topics
Sources
Video by GDC Festival of Gaming, played through YouTube.
Data and selection notes
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