RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
Overview
RimWorld creator Tynan Sylvester explains at GDC 2017 how Ludeon framed the game as a story generator rather than a game. He covers the design methods that came out of that frame.
On Hacker News
Recommended as an accessible talk on emergent narrative and on how RimWorld was designed, and cited in threads on simulation games.
Topics
Sources
Video by GDC Festival of Gaming, played through YouTube.
Data and selection notes
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