Breaking Conventions with The Legend of Zelda: Breath of the Wild
Overview
A 2017 GDC session in which Nintendo's Breath of the Wild team walks through how the game's convention-breaking systems were built. It covers the 'chemistry engine' of material interactions and shows the early 2D prototype footage.
On Hacker News
HN commenters link it as the primary source for the 'multiplicative gameplay' idea and the chemistry engine behind BotW.
Topics
Sources
Video by GDC Festival of Gaming, played through YouTube.
Data and selection notes
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