1:30:33Game design
Game design: mechanics, level design, game feel and juice, balance, player psychology, monetization ethics, narrative design, Jonathan Blow, GDC talks, design theory and postmortems.
Videos
65 videos
1:30:33
2:44:28
6:58The Skinner Box - How Games Condition People to Play More - Extra Credits
Extra Credits
2 HN recommenders
37:04
52:54
46:24
41:02
49:56
5:43Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
Extra History
1 HN recommender
31:07
44:23
1:02:24
8:44MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
Extra Credits
1 HN recommender
3:32How to walk through walls using the 4th Dimension [Miegakure: a 4D game]
[mtbdesignworks {Miegakure, 4D Toys}]
Discussed on HN
1:28:30Breaking Conventions with The Legend of Zelda: Breath of the Wild
GDC Festival of Gaming
Discussed on HN
26:16
5:38:11The Secrets of Monkey Island - An Evening With Ron Gilbert
The Video Game History Foundation
Discussed on HN
Sources and selection
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes