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Will Wright GDC 2005 Spore (The Future of Content) Remastered

Zeusmonomon · 64.6K views · 2020-08-27 · 1:02:24

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Overview

A remastered recording of Will Wright's 2005 GDC talk revealing Spore, titled The Future of Content. He covers procedurally generated content and the ambitions of the game, with gameplay demo starting around 12:30.

On Hacker News

HN points to it for Wright's ideas on procedural design and as the source of the huge expectations around Spore.

Recommended by 1 HN people across 1 months · HN mentions 2023–2026

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ziggy_star · 2024-06 · Recommendation

He then went on to do Spore. Here is a pre-release talk from 2005: [VIDEO] The final game got nerfed by EA but this talk is great fun and a continuation of sorts.

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DonHopkins · 2026-08 · Reference

>"I definitely have mixed feelings about this," he wrote about his retirement. "I mean, there are three games in particular I’d still like to make. One is very big, one is very small, and one I don’t know how to make, which scares me." -Warren Spector I hope he figures out how to make it once it finally becomes possible, and comes back! Will Wright said this at the closing his 2005 Spore GDC talk: >A lot of the games I've worked on, I've always had obstacles -- usually trying to convince other people it's a good idea, or it'd be sellable, or whatever. When I look back on this idea, the biggest obstacle I truly had was making myself believe that we could build the game. My own imagination was the biggest bottleneck. Once I truly believed that this game was buildable, it proved to be actually quite easy to con- I mean, to persuade the rest of my staff and the executives and everything that we could do it. >So I'd encourage all of you: if you've got some totally weird idea that is just so far outside the box that you think there's no way that would work -- go back occasionally and revisit those ideas. Because you just never know where they might lead. >-Will Wright, The Future of Content, GDC 2005, 1:00:57 [VIDEO]

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hajhatten · 2024-06 · Reference

The Farbrausch demo and a talk by Will Wright on the (originally planned) procedurally generated design of Spore lives rent free in my brain every time I see the list of 100's of gigabytes of queued game updates in Steam nowadays. [VIDEO]

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Video by Zeusmonomon, played through YouTube.

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