59:47Game design
Game design: mechanics, level design, game feel and juice, balance, player psychology, monetization ethics, narrative design, Jonathan Blow, GDC talks, design theory and postmortems.
- Topic: Game design
Results for “pi”
21 videos
59:47
48:27
7:39Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits
Extra Credits
7 HN recommenders
23:20
39:52
1:00:12
7:24How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica
Ars Technica
3 HN recommenders
1:07:26
59:34
42:53
1:05:45
34:13The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)
Stephanie Sterling
2 HN recommenders
1:00:34
6:26Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits
Extra Credits
2 HN recommenders
1:30:33
6:58The Skinner Box - How Games Condition People to Play More - Extra Credits
Extra Credits
2 HN recommenders
5:43Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
Extra History
1 HN recommender
31:07
8:44MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
Extra Credits
1 HN recommender
1:28:30Breaking Conventions with The Legend of Zelda: Breath of the Wild
GDC Festival of Gaming
Discussed on HN
5:38:11The Secrets of Monkey Island - An Evening With Ron Gilbert
The Video Game History Foundation
Discussed on HN
Sources and selection
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes