The Implementation of Rewind in Braid
Overview
Jonathan Blow's GDC talk explains how the time-rewind mechanic in Braid was designed and implemented, including the technical hurdles such as memory limits and state history. It covers both design and engineering concerns.
On Hacker News
HN commenters cite it as the reference for how a rewind system works and as a point of comparison for undo and serialization approaches.
Topics
Sources
Video by GDC Festival of Gaming, played through YouTube.
Data and selection notes
HN summaries and labels may contain AI errors. HN dates refer to discussions, not video publication.
HN Library: HackerTube export (2026-10-31) and open-index/hacker-news. Upstream summaries and classifications may contain AI errors.
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Selection checks
- SaaS & AI candidates: Topic keywords do not match
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